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Weapon (any sword), rare (requires attunement) This rope is 30 feet long and weighs 3 pounds. List of Common items are worth 100 gp, List of Uncommon ones are worth 500 gp, Inventory of rare items are worth 5,000 gp. Requires Attunement. Also it can spend one hit dice like if at the end of a short rest. College of Swords - Dungeons and Dragons (D&D 5E) Wiki. This magical cup is a gold and gem-laden masterpiece of craftsmanship. 1d6 slashing. Speaking the command word again or sheathing the sword puts out the light. It will soon be deleted along with the rest of them this Thursday (now November 5th )! The sword's purpose is to bring ruin to Vecna. Boots of Striding and Springing. Bowl of Commanding Water Elementals. Belt of Giant Strength. Magic weapons have enhancement bonuses ranging from +1 to +5. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Adamantine armor (chain mail) 67. Telekinetic Sharpness. Their magic allows them to exert control over wind and weather in their immediate area. Sword of Sharpness 1700 206 Rare Staff of the Adder 1800 203 Uncommon Dancing Sword 2000 160 Very Rare Glamoured Studded Leather 2000 172 Rare Pipes of the Sewers 2000 185 Uncommon Prayer Bead - Bless 2000 182 Rare Saddle of the Cavalier 2000 199 Uncommon Sword of Wounding 2000 207 Rare Frost Brand 2200 171 Very Rare Dagger of Venom 2500 160 Rare Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one Even Tough is going to give more value as a feat in virtually every campaign. April 25, 2020 by admin. The Magic Item Guide was one of my favorite guides that was on Wizards of the Coast Community boards. When attuned, the sorcerer gains a bonus to their spell . Merciless Blade. Invisible creatures and objects are visible as long as they are in the lantern's bright light. While the weapon is on your person, you have advantage on initiative rolls. But could you have a regular bow and just different types of elemental arrows in your quiver? Trident of fish command. Healing Word 5e. At Higher Levels: once you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d10 for every slot level above 1st. You learn a cantrip of your choice from the sorcerer spell list. Family Swords As a sentient weapon, it has a Chaotic Evil alignment and can communicate with its wielder telepathically. You have created a momentary circle of the spectral blades which sweep around you. Boots of Elvenkind. Hot www.dndwiki.io. At the GM's discretion, typical greataxes may also use the sundering strike maneuver. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. This allows this +3 offensive buff to be traded for a +3 AC buff until the wielder's next turn, or even +2 . Actually, this dnd 5e cure wounds do have no effect on undead . You can release the creature by using a bonus action to speak a second command word 58-59. Any ranged, any spellcasters, and I'd argue that even for the hard core melee characters feats like Lucky, Defensive Duelist, Sentinel, and Polearm Master make a lot more sense. 3 lb. Sword of vengeance. In general, you find magic items, you don't buy them. The Sword of Kasis a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. Becoming attuned to it extends the curse to you. 5. Wand of the war mage, + 1. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement. If you chose the Art of the Duelist, at 6th level your bonded swords wound enemies through great tactical prowess. Sword Burst 5th Edition for D&D. April 26, 2020. A sword that provides a +3 bonus on all attack and damaging rolls, the sword can flexibly convert any amount of this offensive buff into a defensive one each turn.. Any item that can cause damage in any way is considered illegal for general purchase, requiring connections through the Thieves Guild. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Other interesting sites I know there is a spell to turn arrows into fire arrows, there is a type of sleep arrow and arrows of slaying. Weapons come in two basic categories: melee and ranged. Rules-as-Written (RAW) Analysis. You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. The PCs wound up storming the capitals castle, defeating the guards and eventually facing the king, who channeled the power of all those who ruled before him. The bloodwell vial from the Trove of Marwa is a small glass vial with blood in it. Sword of Wounding. Roll20 uses cookies to improve your experience on our site. Whatever the case, the magic of the storm permeates your being. Speaking the command word again or sheathing the sword puts out the light. Bag of tricks (gray) 70. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats. You get total of just 6 infused items by 20th level, and you'll know 12 Infusions, which means you'll have plenty of options to consider on any single day. They have either sleek or rough fur, which can be . 66. If any are available for sale at all, that is strictly at the DM's Prerogative. Bastard Sword. Michael Long. Chaos Blade (5e Equipment) Weapon (any sword), legendary (requires attunement) A legendary blade forged by an ancient lich. (1m49s-2m6s) Dark room sits still, with an ornate stone altar carved into the back wall. The potion effects include healing, swiftness, resilience, boldness, flight, and transformation. This axe is Cursed, and becoming attuned to it extends the curse to you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. A bloodwell vial is a vial of blood that can be used as a spellcasting focus and buff for sorcerers. Adamantine armor (chain shirt) 68. I also understand that a bow with a certain type of enchantment makes the arrows deal that damage, such as a cold bow. Each and each creature within range, aside from you ought to be succeeded on a dexterity saving throw alternatively take 1d6 force damage. Boots of the Winterlands. Weapon (dagger), rare. Bastard Sword. They wield their Family Swords proudly and with determination, cutting down every foe that would stand in their way of achieving their goals. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it. Wand of web. You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. You can use an action to cause thick, black poison to coat the blade. The weapon communicates telepathically with its wielder and can speak, read, and understand Common Personality. Each is patterned after the legendary sword Fragarach, which is variously translated as "Final Word." This sword is cursed and possessed by a vengeful spirit. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each . Sword of Wounding Source: Dungeon Master's Guide Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. He was defeated and they ventured into the astral plane. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. List of Very rare items are worth 50,000 gp, The list of Legendary items is worth 500,000 gp. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained. While you hold the drawn sword, it creates an aura in a 10-foot radius around you. In addition, you can make one Attack with it as a Bonus Action on each of your turns. It's a 60-foot range as long as the party member with the spell can observe the target within 60 ft. In 5E, magic items are exceedingly rare. 56-57. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. 61-63 Your character now owns a slave or the contract to an indentured servant. 57-60 Robbed and beaten while drunken, as above but your character wakes up with a wound. In cure wounds 5e any of the creature which you do touch will regain so many hit points which are equal to 1d8 + your spellcasting ability modifier (1d8 + your spellcasting ability modifier = hit points). Boots of Speed. Sword Saints are ancient warriors, whose skills have been refined over many decades. Truth Seer. Booming Blade is a cantrip, which means that it can be cast as many times per day as we want. Show Attribute List Attributes Holy Avenger Replicate Magic Item is the only one that can be selected more than once, so expect to skip . In addition, choose a 1st-level spell from the sorcerer spell list . In order to attune to it, the sorcerer using it must add a few drops of their own blood to the vial, and then cannot open it while the attunement lasts. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. Finesse, versatile (1d8) The middle ground between an arming sword and a longsword --sometimes called a "hand and a half sword"-- this blade's hilt is short enough to be used in one hand while also being long enough to warrant two hands if needed though it isn't as effective as a longsword. At level 5, an Alchemist has additional healing abilities, and at level 9, she can incorporate restorative reagents into some of her works, such as casting lesser restoration without expending a spell slot. Weapon (longsword), legendary (requires attunement by a creature with the same alignment as the sword) In the world of Greyhawk, only nine of these blades are known to exist. Echo Knight. Casting time is one action, but don't get fooled: included in this action there's also a single melee weapon attack. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Silken Spite is a rapier and one of the Arms of the Betrayers created by Lolth from the soul of a yochlol named Sinnafex. The sword communicates by transmitting emotion to the creature carrying or wielding it. shards on both its edge and handle so that any who is damaged by it will receive tenfold the pain and suffering of such wound. Make a melee spell attack against a creature you'll reach. Wand of magic missiles. 64 Your character wakes up holding a basket. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. So I ported it over into HTML, and reformatted and did a lot of editing for use here. They could throw the spell and deliver the target from unconscious to conscious immediately; ready to attack when their turn comes from the initiative. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Rapier - Proficiency with a rapier allows you to add your proficiency bonus to . This document is an attempt to make some improvements to 5E's martial combat system, codifying certain mechanics that really should be possible but don't exist (restraining a spellcaster), giving weapon-specific "feats" to martial characters to differentiate the sword and axe users, and revising a few weapons to reduce the strategic dominance . Fighting Style. Some infusions . Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Scimitar - Proficiency with a scimitar allows you to add your proficiency bonus. Please ensure you only access content in accordance with your local laws. Those prices are arbitrary. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. Berserker Axe. According to the DMG, unless the DM decides otherwise, anything rarer than a simple Potion of Healing simply isn't for sale. April 26, 2020 by admin. It is one of the few relics that remain to this day without an owner. "One who flees lives another day, one who speaks kindly receives more pay, and for those who swindle the best, fortune does not look far away." -Ode of the Whiskers & Claws Ratfolk Merchantry Guild Ratfolk are very small humanoids, with the absolute tallest of their race being just about 4 feet tall, and the heaviest about 80 or 90 pounds. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Axe of Pain (5e Equipment) From D&D Wiki. Storm sorcerers are invaluable members of a ship's crew. They apply these bonuses to both attack and damage rolls when used in combat. Cost of Magic Items in 5e dnd. Fragarach is a short sword from Celtic mythology that belonged to the war god Lugh. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.. Inflict Wounds 5e (5th Edition) in D&D. April 27, 2020. You must have seen and fought in enough armed conflicts to make a warrior a seasoned veteran a hundred times over, and as such you must possess at least 20 levels in fighter. 1d6 slashing. 3 lb. To call yourself a master of war you must have the experience to deserve the title. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Battleaxe - Proficiency with a battleaxe allows you to add your proficiency bon. As a central hub for all manner of trade and magical learning, it's possible to purchase magic items in the City of Greyhawk. Bag of tricks (rust) 71. You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. A quiver of Ehlonna, sometimes known as a quiver of Mielikki, was a magical quiver that could hold a large number of weapons and ammunition without ever increasing its volume or weight. While making the sword, he imbued it with a power to absorb and wield all forms of magic, allowing him to wield the legendary Excalibur as his own, but the enchantment had gone horribly wrong. At Higher Levels Basically, this sword burst spell . If you're proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. Sundering Strike. It had three compartments of different lengths. 64-65. On a hit, the target takes 3d10 necrotic damage. Source: Dungeon Master's Guide Weapon (any), uncommon (requires attunement) This magic weapon warns you of danger. Its edge is hardened especially for this purpose, and its haft is likewise set with trapping prongs to catch and hold a foe's weapon. It has the ability to create fill itself with any mundane drink. 60-61. The Artificer's ability to create semi-permanent magic items gives you a ton of options. Bag of tricks (tan) 72 . Show Attribute List. Bracers of Defense. Quickly accessible list of magic items. Finesse, versatile (1d8) The middle ground between an arming sword and a longsword --sometimes called a "hand and a half sword"-- this blade's hilt is short enough to be used in one hand while also being long enough to warrant two hands if needed though it isn't as effective as a longsword. The greataxe is a two-handed weapon built to sunder other weapons. 5E Classes That Should NEVER Take the Dual Wielder Feat. This sword is said to have been fired from its scabbard without the wearer touching it and slicing those who opposed the user before they could unsheathe their weapons. 62-63. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. It has hearing and darkvision out to 2 range of 120 feet. Check out the GitHub repo.Website built with MkDocs.. Download the offline version of this site.. View our privacy policy.privacy policy. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Upon activation anyone within a 30ft radius must make a DC 14 Charisma save or have an overwhelming desire to drink from it, and the bearer has a strong desire to share the cup around. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Description. November 2, 2015. Each of the quiver's compartments connected to an extradimensional space that could hold a . Almost all battle happens inside this range. This javelin is a magic weapon. Aberrant Dragonmark. Adamantine armor (scale mail) 69. Their skills have deep ties to their bloodline; therefore, sword saints were born for battle. 5etools is intended as an easily-accessible digital reference for products you already own. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. Download the files from get.5e.tools (or a mirror), copy them into your server's root directory, and enjoy! . D&D 5e - Magic Item Guide. It has hearing and normal vision out to a range of 30 feet. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage . Through your constant sword practice and techniques you are able to take your action to attack with your equipped weapon normally and attack with your imbued swords as a bonus action. Defining Moment. A crack suddenly appears in one panel, prompting the lilac haired one to frown, while the black haired one turns, hefts a curved sword over her shoulder, and starts to walk off. Good because, fundamentally, this spell is an Attack action surrogate. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. You have manifested an aberrant dragonmark. The defender is perhaps one of the most straightforward entries on this list but is still an excellent weapon, regardless. Multiply the price by 1d4 for availability so a roll of . Disclaimer. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. Boots of Levitation. Once on your turn, you can choose to take 1d6 piercing damage, causing the many shards on the weapon to spring up until the start of your next turn. Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. You and all Creatures friendly to you in the aura have advantage on Saving Throws against Spells and other magical Effects. They are too precious. Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. Was defeated and they ventured into the astral plane command word again or sheathing the sword #! 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